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Патч 3.3 на ПТР
МаррибиДата: Вторник, 10.11.2009, 20:59 | Сообщение # 71
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Quote (Madcat)
* Flash of Light: This spell no longer causes a heal-over-time effect unless the player has the Infusion of Light talent.

Пидары... ненавижу !!!


 
МеллориДата: Среда, 11.11.2009, 00:06 | Сообщение # 72
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O_o


i like to sing-a! about the moon-a & the june-a & the spring-a!
 
MUTOLATORДата: Среда, 11.11.2009, 01:19 | Сообщение # 73
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Втф моар паланерф

Мутя КМ ДД варов (в отставке) =)
 
KelhenДата: Среда, 11.11.2009, 11:49 | Сообщение # 74
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Скоро их просто как и надо было, удалят как клас=)

Если долго вглядываешься в бездну...
То бездна начинает вглядываться в тебя.
 
MUTOLATORДата: Среда, 11.11.2009, 13:23 | Сообщение # 75
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Давно пора

Мутя КМ ДД варов (в отставке) =)
 
MadcatДата: Среда, 11.11.2009, 17:20 | Сообщение # 76
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Update: 11.10.2009
* Druids: Gift of the Earthmother note clarified
* Paladins: Sanctified Light (changed reverted based on update to Lay on Hands)
* Rogues: Murder
* Items: Glyph of Victory Rush note corrected

Druid
Restoration
* Gift of the Earthmother: Redesigned. This talent now increases spell haste by 2/4/6/8/10% and reduces the base global cooldown of Lifebloom by 2/4/6/8/10% instead of its previous effects.

Paladin
* Sanctified Light: This talent now also has a 33/66/100% chance to prevent Lay on Hands from causing Forbearance when Lay on Hands is used on others.

Rogue
Assassination
* Murder: This talent now provides a flat damage increase of 2/4% against all targets, instead of only targets which do not appear in Icecrown.

Warrior
* Glyph of Victory Rush: This glyph now increases the critical strike chance of Victory Rush by 30%, regardless of the percentage of the target’s remaining health.

 
MadcatДата: Четверг, 12.11.2009, 12:54 | Сообщение # 77
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Spell Comparison

Paladin
Holy
* Lay on Hands now causes Forbearance when used on self.
* Infusion of Light now causes your Flash of Light to heal targets with Sacred Shield for an additional 50/100% over 12 sec.

Protection
* Divine Intervention now Also clears the effect of Exhaustion and Sated on the target.

Priest
Shadow
* Shadowform tooltip has been clarified for haste benefits : grants Devouring Plague and Vampiric Touch the ability to benefit from haste.

Rogue
Assassination
* Murder now increases all damage by 2/4%. (Old - Only affected Humanoid, Giant, Beast and Dragonkin targets)

 
MadcatДата: Пятница, 13.11.2009, 12:37 | Сообщение # 78
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Quote (Zarhym)
While you're enjoying testing the new dungeon and raid content available in patch 3.3, we'd like to get your feedback on our new interface system for managing buffs and debuffs. Please enable the two new features as listed in our PTR 3.3 patch notes and let us know what you think.

Quote
# Buffs and Debuffs: This is a new section added to Interface Options.

* New option - Castable Debuffs: Enabling this will cause only debuffs you have cast on an enemy target to appear.
* New option - Consolidate Buffs: Enabling this adds a buff consolidation box near the mini-map. Very short term buffs (e.g. Replenishment) and very long term buffs (e.g. Prayer of Fortitude) are filtered into the buff box. The icons are stacked here, but they can still be seen by moving the mouse cursor over the buff box. Long term buffs will move out of the box when they are about to expire. Buffs such as important procs (e.g. Art of War, Maelstrom Weapon), cooldowns (e.g. Bloodlust / Heroism, Combustion) or limited in range (e.g. totems and paladin auras) are always displayed.

Quote (Ghostcrawler)
There isn't a hard and fast rule for what goes into the box. We tried to go through the list of everything and make judgement calls. Very spammy things that you are grateful for but don't need to be reminded of constantly (say Replenishment) go in the box. Long-term buffs go into the box with a couple of exceptions. Things with relatively short ranges, like say totems or paladin auras, stay out of the box because you need to know if you move out of range of them. Things that are very core to your class, like Shadowform, paladin seals or warrior stances, stay out of the box. Inner Fire stays out because it has charges. Things like Inspiration and Heroism that might actually alter your behavior stay out. Anything related to a specific encounter will stay out of the box. If in doubt, we left it out.

The other new option, the castable debuffs, is a way to just see "your stuff" on a target, especially a raid boss. If you want to see your Corruption and CoA and not every lock's dots, it works well for that. It does not work well for debuffs that share the same exclusive category, like say Mangle and Trauma. That functionality is something we'd like to add in the future. If you're a raid leader, it's not going to let you see if all of the critical debuffs are being applied. But if you aren't a raid leader, don't have a lot of fancy mods to monitor such things, and just want to make sure your DK diseases are still up, it's great for that.

We find both new tools to be really useful, but they default to off, so we wanted to make sure players didn't miss them on the PTR while there was still some time to iterate on the design.

 
КейонДата: Пятница, 13.11.2009, 16:54 | Сообщение # 79
Просто флужу...
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Quote (Madcat)
Priest
Shadow
* Shadowform tooltip has been clarified for haste benefits : grants Devouring Plague and Vampiric Touch the ability to benefit from haste.

Неужели теперь шп может попасть в 10ку топ дпс? surprised


 
MadcatДата: Суббота, 14.11.2009, 11:30 | Сообщение # 80
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Quest Tracking Feature

We're making several improvements to the user interface for tracking quest objectives in our 3.3 content update. These new features will serve to improve the questing experience for players through a multitude of new tracking options.

Quest Log
We've added a new "Show Map" button on the Quest Log. The "Show Map" feature highlights any quest in the log and will pull up the map for the zone in which the corresponding quest objectives are located.

Map
When viewing the large zone map ('M' key), players will notice that all quests they have for that zone will be automatically tracked. In addition, this large map is now separated into four separate interface panes.

To the right of the map, all active quests for that zone will be listed by name and be represented with a number. These numbers will be placed on the map highlighting areas of interest for each quest.

A third panel below the zone map will give players the full quest text for any highlighted quest, while the fourth pane will display the quest reward. The quest map tracking feature is enabled by default. Players can disable this feature and restore the map to its original state by un-checking the "Show Quest Objectives" box in the lower right corner.

Areas of Interest
All areas of interest in a zone will be represented with a number corresponding to the number assigned to each active quest in that particular zone. When highlighting a specific quest, the corresponding number on the zone map will be highlighted as well.

If the area of interest is large, for example, and a player needs to kill a number of quest creatures or collect quest items found within a large area on the map, the entire questing area of interest around the number on the map will be shaded blue.

If quest objectives can be accomplished in multiple areas of the zone; for example, certain creatures need to be killed for a quest and have several different locations, the map will automatically display the nearest area of interest in proximity to the player.

Shrunken Map and Objectives Tracking
When viewing the large zone map ('M' key), players can click the arrow in the top right corner to bring the zone map out of full-screen mode.

The map will show all areas of interest for the zone; however the other three interface panes will be removed so players can still view their character, spells, and abilities with the map open. The standard quest objectives window has been improved and will now show numbers next to each quest displayed, or a gold question mark if the quest has been completed.

The objectives window is now docked below the mini-map, next to the right two action bars and can display up to ten active quests in the zone. Players can toggle between minimizing and maximizing this quest objectives window at any time by clicking on the red arrow in the top right corner of the objectives frame.

Quest Difficulty Tracking
This feature is turned off by default and players can choose "Color Quest Difficulty" under Objectives in the Interface Options menu to enable it. Enabling this option will color-code all quest names in the new map interface according to the player's level (grey, green, yellow, orange, and red).

This new feature has been built to work with nearly every quest in World of Warcraft with only a few exceptions. For example, if a quest requires that a player turns in some sort of cloth or other trade goods that can be purchased from other players, the map will not display an area of interest for where these items can be found.

All other quests, whether they require players to slay groups of creatures, gather some type of quest object, or hunt down a single specific target, will be tracked on the map, provided that the player is viewing the map of the zone in which these objectives can be completed.

 
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